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32 lines
695 B
C

#ifndef SPAWN_H
#define SPAWN_H
#include <lua.h>
#include <windows.h>
struct spawn_params {
lua_State *L;
const char *cmdline;
const char *environment;
STARTUPINFO si;
};
#define PROCESS_HANDLE "process"
struct process {
int status;
HANDLE hProcess;
DWORD dwProcessId;
};
void spawn_param_filename(struct spawn_params *p);
void spawn_param_defaults(struct spawn_params *p);
void spawn_param_args(struct spawn_params *p);
void spawn_param_env(struct spawn_params *p);
void spawn_param_redirects(struct spawn_params *p);
int spawn_param_execute(struct spawn_params *p, struct process *proc);
int process_wait(lua_State *L);
int process_tostring(lua_State *L);
#endif/*SPAWN_H*/